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Shoot 'Em Up Destruction Set 4 [C64 Tape]

£9.99


** NOW AVAILABLE! **

The SEUDS team explode back onto the C64 with their most ambitious release to date! The fourth SEUDS compilation takes shoot 'em ups to the next level with massive controllable players, superb use of hi-res graphics, clever gameplay mechanics, awesome sonics, eye-popping presentation and MORE destruction than ever before!

The tape version of the Shoot 'Em Up Destruction Set 4 is presented in a clear plastic cassette featuring a professionally printed full colour double-sided glossy inlay. The inlay artwork was produced by renowned industry artist Oliver Frey. The tape version also includes a full colour 8 page instruction booklet.



SEUDS 4 features the following games:-



The FIREBIRD was defeated in the original TAU ZERO game - now it's back, stronger than before, and headed for Earth. Blast off and save us all in this frantic shoot'em-up that features detailed hi-res graphics, ear-pounding soundtracks, power-ups and frenetic blasting ACTION!








It's BIG. It's BAD.

It's 60 tons of armored destruction... all under your control.

They call it "Mech Cruiser NTT-1"...

You call it BIG GUN NUMBER ONE!








In this sequel to DOUBLE OR NOTHING, you face the strangest conflict in history.

You fight in two parallel realities, to save reality itself from breaking down.

You can win - for you have the EDGE OF TIME!








You are a mercenary - a gun for hire in the Expendable Army.

Your task is to overthrow a dictatorship in a small South American country.

The ultimate goal is to reach the dictator himself... and bring him down!








You have been selected to test the GIGABLAST - a devastating new superweapon.

Fly the aircraft and drone across the robotic testing field, and take out as many machines as possible.





** SEUDS 4 CREDITS **

Game designs, storyline, gfx & sfx: Alf Yngve

Front-end designs, additional gfx, disk menus, music & enhancements: Richard Bayliss

Disk menu gfx, font, Expendable Army bitmap & packaging design: Jason 'Kenz' Mackenzie

Additional code, IRQ disk loader & Redux framework: Martin Piper

Edge of Time & Gigablast bitmaps: Igor Errazkin

Sideways scrolling engine: Jon Wells

Inlay art: Oliver Frey


Help support Alf Yngve's fantastic C64 projects,
illustrating and novel writing via Patreon.

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This product was added to our catalog on Monday 13 February, 2017.

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